![]() Special orders are similar, but they must be achieved in one turn. These don't need to be collected in the same turn. You simply trade in 3 of a kind for the top card of the relevant type in the black market, which is worth quite a bit more money than the combined value of the contraband. The black market adds rewards for collecting groups of the same contraband. Alternatively they can argue, in which case one of the deputies opens the bag, taking all of the risk/profit for themselves. In addition to the new player, you add the deputy cards, essentially this means there are two sheriffs in town! The deputies can decide if they want to agree to share the bribe, or both agree to check the bag, sharing the cost for mistakes/profits for loss. The 6 player expansion is a little confusingly named, while it does add a 6th player, it is designed to be used for 5 or 6 player games. Sheriff of Nottingham: Merry Men actually consists of 5 mini expansions, which can be added as desired to vary the way the game plays, you could simply use the 6th player expansion and keep the game otherwise vanilla, or you could through everything in and see what happens. Find out if he can be successful in the new expansion Merry Men for Sheriff of Nottingham. He's instigating new laws and hiring deputies to try and stop the influx of contraband into Nottingham. The Sheriff has been so ineffective, that the merchants have also realised there is money to be made by trying to smuggle some merry men into town too!īe careful though, the Sheriff isn't taking this lying down. Contraband goods are a bit of a new craze around town and some of the rich have started to make special orders, realising perhaps that pepper is rather a good seasoning for chicken. As a result a black market has developed with people prepared to pay handsomely for large stashes of contraband. Contraband goods are making their way into Nottingham left, right and center. Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.Word has got out that the Sheriff around these parts is frankly quite ineffective. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!ĭo you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. ![]() Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit.
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