While stacking, always complete one 3-block story before starting a higher one.Īs play proceeds and the weight of the tower shifts, some blocks become looser than others and are easier to remove. Then stack the block on top of the tower, at right angles to the blocks just below it. You can switch hands when ever you wish.Ĭarefully remove from anywhere BELOW the highest completed story. To remove a block, use one hand at a time. Remove and stack the block (or blocks) determined by your die roll. The die passes in this opposite direction until another REVERSE symbol is rolled and play again reverses direction. Instead, pass the die to the next player in the opposite direction of current play! This ends your turn. Your die roll determines what color or position block (or blocks) you must remove and stack:Īny yellow block, OR an end block of any color.Īny red block, OR any color middle block.Īny blue block, OR an end block of any color.Īny two blocks of any color(s) in any position.ĭon't remove any blocks. On your turn, roll the die to deter mine which block (or blocks) to remove and stack. The player who built the tower goes first. Then carefully slide the tray away, and put it aside. Use the loading tray to set the tower upright. When you finish, you'll have a solid, 18-story tower that can more than double during play! Place three different color blocks in each layer or story, at right angles to the previous layer. One player builds the tower on a flat, sturdy surface by using the loading tray as shown below. The last player to stack a block without making the tower fall wins the game. Remove blocks from the tower and stack them on top. When the tower gets "tippy" you could luck out and roll a Reverse to send play back to the last player. Players roll the die to determine which block they need to remove from the Jenga tower. Gameplay is classic Jenga block stacking fun - with a colorful twist! Throw 'n Go Jenga, the 80's hit, is back with the same great play and hot new colors!
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